![]() My initial plan was to make better tools and armor only usable if you were at certain level: Check out the video to see how it looks like: ![]() ![]() ![]() The experience orbs are dropped when you mine minerals, harvest crops or kill animals. So, after some time dying can have a dramatic effect on your capabilities. You gain levels by collecting experience orbs:Įach death halves your level. You will have more stamina and be able to swim for longer. You will throw items and fire arrows further. In 2.1, I am adding a proper levelling system. Gaining levels makes you stronger, faster, more resilient, less hungry and more accurate (hit ratio of melee weapons). You were only losing your items, if even that. There wasn’t much incentive not to die in Survivalcraft.
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